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Season Renown

Season Renown

OmniDiscordBot OmniDiscordBot July 31, 2026

Season starts August 1, 2026 • August 1, 2026

This season introduces a ton of new features, items and quirks. We have spent so much time on this one and we are very excited to finally get it out to all of you

🎖️ Reputation

  • Frank now has a task board. Collect tasks, complete them, earn reputation
  • Quests no longer pay repeating rep. Quests = items, Tasks = rep.
  • You can no longer purchase reputation with in game money
  • Fishing rep was nerfed majorly across all fronts

📜 Quests, rebuilt from scratch

  • 67 dailies (10 to 30 min) and 32 weeklies (around 2 hours)
  • Built around fishing, mines, arena and hunting. All island based ones are gone
  • 8 activity specific reward pools, so a fishing quest pays fishing rewards

⚒️ The Forge and new gear

  • Two tiers of quest gear for mining, hunting and fishing, each with a passive perk
  • Upgrade base gear into its second tier at the Forge at spawn
  • New potions, relics, and a 26 piece Mine Relics set

⛏️ Mines

  • Loot tables completely rebuilt from scratch. Junk stripped, and every mine now has its own loot
  • Chests can drop reputation, scaling with depth
  • Every single mob has moved to our new OmniMobs plugin (more below)

🐺 OmniMobs

We replaced the old system with OmniMobs, built entirely in house. Besides major reputation and quest balancing, this is the biggest change of the season and most of it you will not see directly
This will bring custom skills, proper drop tables, loot that scales with Looting, and the ability to fix a broken mob the same day instead of waiting on someone else's release

📊 Kill tracking and stats

  • Every mines and fishing mob kill, death, drop and bit of experience is now tracked per mob type
  • The Looting level you had when you got a drop is recorded too
  • See your kills on your profile page on the website stats page
    This is also how we plan to properly balance going forward. Real numbers instead of guesswork

🎣 Fishing

Brand new custom passives and abilities. This has been requested a lot and we finally got around to it

  • Fishmonger: increases sell value, scales with your level
  • Epic Catch: increases your chance at higher tier fish
  • Trophy Hunter: scales the size of fish you catch. Higher fishing level, longer fish
  • Call of the Deep: guarantees a boss catch for a short time, scales with fishing level
  • Rebalanced across the board, less reputation and boss catch rates retuned

🏅 Competitive

  • Final standings are recorded and posted to Discord automatically
  • Old competitive profiles convert cleanly to casual, with an in game notice on season start
  • Omnicoin island upgrades capped. Nobody buys their way up the ladder
  • AFK mining is dead. No block breaking while AFK, and death fees are no longer taken when AFK. Competitive profiles only

🐛 Possible Concerns

OmniMobs and our new menu system are both brand new, and between them they touch almost everything you interact with. A mob with the wrong model or sounds, a skill that does not fire, a menu button that does nothing, a wrong icon or price... please report it

Small reports are welcome. Duplicate reports are welcome. Screenshots and clips help enormously. Now that these systems are ours, fixes are genuinely quick

😒 Coming soon

  • Dungeons. Top of my list. As soon as I finish a few more things, I plan to knock this out. I'm hoping for end of month.
  • The Summer Crate stays until the end of August.

As always, thanks for playing, and good luck this season!!!! ❤️