Towns

General#

Towns are the heart of survival: protected territory where only you and your townmates can build. Create your own with /towny create <name> - founding is free, but it uses up 144 claim blocks to cover the starting area, and towns can only be created out in the wild. New players start with 150 claim blocks, so you can found a town on your first day. Names are 3 to 16 characters, letters only.

Once your town exists, growing it is all about claiming more land with claim blocks.

Town Size and Members#

Bigger towns hold more people. Your member cap grows with your claimed area:

Claimed Blocks Max Members
Up to 122 1
Up to 250 2
Up to 500 3
Up to 1,000 4
Up to 2,500 5
Up to 5,000 6
Up to 10,000 7
Up to 25,000 8
Beyond 25,000 15

A town's claim can stretch up to 250 blocks per side. Towns also have a level, shown in /towny info, that grows with members and claimed land - the biggest towns top the /towny top leaderboard.

Ranks#

Every member holds a rank. Promote and demote with /towny promote and /towny demote:

Rank Can Do
Recruit Use the town spawn, deposit to the bank
Resident Build, buy town upgrades
Council Claim land, set the spawn, invite and kick, withdraw from the bank, promote and demote
Founder Everything, plus set, delete and use town warps, open or close the town, and disband it

Each rank includes everything below it.

Town Upgrades#

Upgrades are town-wide perks bought with in-game money (paid by the buyer - any Resident or above can purchase). Open them with /towny upgrade:

Upgrade Effect Tiers and Cost
Crop Growth Crops inside your town have a chance to gain an extra growth stage each time they grow 10% $50k, 20% $150k, 30% $250k, 40% $500k, 50% $1M
No Hunger No hunger loss inside your town $100k
Flight Members can fly inside your town $1M
Max Warps Raises your town warp cap 3 warps $10k, 8 $25k, 15 $75k, 25 $150k

Town Warps#

Towns can set named warps inside their claims - handy for farms, shops, and builds. Only the Founder can set, delete, or use town warps. Stand inside your territory, hold the item you want as the warp's icon, and use /towny setwarp <name> (letters only). Teleport with /towny warp <name> or browse them with /town warps, and remove one with /towny delwarp <name>.

A new town can hold 1 warp. The Max Warps upgrade raises the cap.

Town Bank#

The town bank is shared savings: anyone can /towny deposit, Council and above can /towny withdraw, and /towny balance shows the total.

Town Commands#

Command What It Does
/towny create Found a new town (uses 144 claim blocks)
/towny invite Invite a player to your town
/towny join Join an open town, or accept an invite
/towny leave Leave your town
/towny kick Remove a member
/towny promote / demote Manage member ranks
/towny spawn Teleport to your town spawn
/towny setspawn Move the town spawn (must be inside the claim)
/towny upgrade Buy town upgrades
/town warps Browse your town's warps
/towny setwarp Set a town warp where you stand (Founder only)
/towny warp Teleport to a town warp (Founder only)
/towny delwarp Delete a town warp (Founder only)
/towny deposit / withdraw Move money in and out of the town bank
/towny balance Check the town bank
/towny open / close Let anyone join, or make it invite-only
/towny info A town's population, founder, claim size, and level
/towny playerinfo A player's town, rank, claims, and balance
/towny list Browse all towns
/towny top The town leaderboard
/towny showclaim Show claim border particles
/towny disband Delete your town

Protection#

Inside your claims, outsiders cannot build, break, open containers, or use lava and water buckets. Explosions never damage claimed land, but creepers and TNT do break blocks out in the wild.

Players who aren't in a town can't place lava, water, hoppers, or TNT anywhere, so join or found a town before you set up farms.

Griefing towns is against the rules even where protection has gaps - report anything that slips through.