Custom Enchants

General#

Custom enchants push gear far beyond vanilla: 123 enchantments across four tiers, from utility like Experience and Jelly Legs up to Fabled game-changers like Double Strike and Kill Aura. Everything runs on experience points - the Enchanter at spawn is where your XP becomes power.

The Tiers#

Tier Enchants Random Rune Price (XP)
Elite Enchants 36 1,000
Ultimate Enchants 37 3,000
Legendary Enchants 36 10,000
Fabled Enchants 14 25,000

Getting Books#

Visit the Enchants shop at spawn (or use /ce) to open the Enchanter. It sells Enchantment Runes priced in raw XP points - right-click a rune and it becomes a random enchanted book of its tier, at any level. Right-click a rune in the shop first to preview everything its tier can roll.

Enchantment books also drop from the quest Reward Crate, up to a Fabled book on the luckiest pulls.

Applying Books#

Drag a book onto a compatible item to apply it. Every book carries two rolled numbers:

  • Success rate - the chance the enchant applies.
  • Destroy rate - the chance a failed apply destroys the item itself.

A failed apply always consumes the book. Three tools manage the risk, all sold by the Enchanter for 1,000 XP each:

Scroll Effect
White Scroll Protects an item from one failed enchantment, then is consumed
Holy White Scroll Permanently protects an item from failed enchantments
Black Scroll Removes a random enchant from an item and turns it back into a book

Improving Your Odds#

  • Randomization Scrolls reroll a book's success and destroy rates. They are tier-locked: Elite 300 XP, Ultimate 1,000, Legendary 3,000, Fabled 8,000.
  • Unidentified Dust (per tier) identifies into Magic Dust about a quarter of the time - apply Magic Dust to a book of the same tier to raise its success rate and lower its destroy rate. The rest of the time you get Mystery Dust, a failed by-product.

Upgrading and Trading#

  • Applying a book of an enchant your item already has can upgrade its level - the usual success roll applies, but a failed combine will not break the item.
  • Eual's Sister at spawn runs the Alchemist: trade 2 identical books for 1 book a level higher, or 2 Magic Dusts of a tier for a stronger one.
  • Eual's Brother runs the Tinkerer: trade unwanted enchanted books and gear for XP bottles.
  • A grindstone strips custom enchants and refunds a little XP.

Enchant Slots#

Items hold up to 8 custom enchants, expandable to 12 with tier Slot Increasers and Enchantment Orbs. The Enchanter also sells Block, Mob, and Fish Trackers (1,000 XP each) - drag-and-drop counters that tally your kills, blocks, and catches on a specific item.