Custom Enchants
General#
Custom enchants push gear far beyond vanilla: 123 enchantments across four tiers, from utility like Experience and Jelly Legs up to Fabled game-changers like Double Strike and Kill Aura. Everything runs on experience points - the Enchanter at spawn is where your XP becomes power.
The Tiers#
| Tier | Enchants | Random Rune Price (XP) |
|---|---|---|
| Elite Enchants | 36 | 1,000 |
| Ultimate Enchants | 37 | 3,000 |
| Legendary Enchants | 36 | 10,000 |
| Fabled Enchants | 14 | 25,000 |
Getting Books#
Visit the Enchants shop at spawn (or use /ce) to open the Enchanter. It sells Enchantment Runes priced in raw XP points - right-click a rune and it becomes a random enchanted book of its tier, at any level. Right-click a rune in the shop first to preview everything its tier can roll.
Enchantment books also drop from the quest Reward Crate, up to a Fabled book on the luckiest pulls.
Applying Books#
Drag a book onto a compatible item to apply it. Every book carries two rolled numbers:
- Success rate - the chance the enchant applies.
- Destroy rate - the chance a failed apply destroys the item itself.
A failed apply always consumes the book. Three tools manage the risk, all sold by the Enchanter for 1,000 XP each:
| Scroll | Effect |
|---|---|
| White Scroll | Protects an item from one failed enchantment, then is consumed |
| Holy White Scroll | Permanently protects an item from failed enchantments |
| Black Scroll | Removes a random enchant from an item and turns it back into a book |
Improving Your Odds#
- Randomization Scrolls reroll a book's success and destroy rates. They are tier-locked: Elite 300 XP, Ultimate 1,000, Legendary 3,000, Fabled 8,000.
- Unidentified Dust (per tier) identifies into Magic Dust about a quarter of the time - apply Magic Dust to a book of the same tier to raise its success rate and lower its destroy rate. The rest of the time you get Mystery Dust, a failed by-product.
Upgrading and Trading#
- Applying a book of an enchant your item already has can upgrade its level - the usual success roll applies, but a failed combine will not break the item.
- Eual's Sister at spawn runs the Alchemist: trade 2 identical books for 1 book a level higher, or 2 Magic Dusts of a tier for a stronger one.
- Eual's Brother runs the Tinkerer: trade unwanted enchanted books and gear for XP bottles.
- A grindstone strips custom enchants and refunds a little XP.
Enchant Slots#
Items hold up to 8 custom enchants, expandable to 12 with tier Slot Increasers and Enchantment Orbs. The Enchanter also sells Block, Mob, and Fish Trackers (1,000 XP each) - drag-and-drop counters that tally your kills, blocks, and catches on a specific item.