Ultimate Enchants

General#

Ultimate is the second tier of Custom Enchants: 37 enchantments with real combat weight, from Explosive arrows to the armor-shredding Shatter. A random Ultimate book costs 3,000 XP at the Enchanter.

The Enchants#

Enchant Max Level Applies To Effect
Ambit VII Swords, Axes Damages mobs within a radius that grows with the enchant level
Aqua IV Boots Deal double damage while in water
Armored IV Armor Decreases damage from enemy swords by 2% per level
Arrow Break VI Axes Chance for arrows to bounce off you while holding this item
Bleed VI Axes Makes your opponent bleed
Block III Swords Chance to negate an attack and deal up to 4 damage back
Blunt Force IV Axes Chance to strike with great force
Chunky VI Chestplate Chance to receive less damage
Confuse IV Swords Chance to give the nausea effect
Diminish I Swords, Axes Chance to give your enemy mining fatigue
Ender Slayer V Weapons Increases damage dealt to Endermen and Ender Dragons
Explosive V Bow, Crossbow Chance for arrows to explode
Fumble III Chestplate Chance to explode an enemy when hit by their arrows
Heavy V Armor Decreases damage from enemy bows by 2% per level
Hook III Fishing Rod Get more XP from fishing
Jelly Legs III Boots Chance to negate fall damage
Judgement V Elytra Chance to poison your opponent and gain regeneration
Lucid III Helmet Chance to cure blindness and gain night vision when hit
Marksman IV Crossbow Increases damage dealt with crossbows
Nether Slayer V Weapons Increases damage dealt to Nether mobs
Netherling III Swords Double damage to mobs in the Nether
Perish V Bow, Crossbow, Trident Chance to give the wither effect
Permafrost V Swords Chance to slow and bleed opponents
Plummet III Boots Deal damage to nearby mobs when taking fall damage
Poison III Swords, Axes Chance to give the poison effect
Poisoned IV Leggings Chance to poison your attacker
Reaper IV Swords, Axes Chance to blind your opponent while dealing damage
Reinforced IV Elytra Reduces damage dealt to you
Shatter IV Axes Chance to deal extra durability damage to all enemy armor per hit
Snare IV Bow, Crossbow Chance to slow and fatigue enemies with projectiles
Strife III Trident Increases trident melee damage
Swordsman V Armor Chance to reduce incoming damage while wielding a sword, up to 22%
Tank IV Armor Chance to decrease damage from enemy axes by 2% per level
Twinge IV Trident Makes your enemy bleed on melee hits
Unholy V Leggings Defend with weakness and wither effects
Voodoo VI Helmet Chance to deal weakness
Wither V Helmet Chance to give the wither effect