Quest Forge

General#

Quest rewards arrive as gear rather than loot: a pickaxe, a blade, and a piece of armor for each of the daily and weekly lines. Every one of them says Upgradeable at the Forge, and the Quest Forge is where that happens.

The rule is the same for all six recipes: bring two of the same item, get one of the next one. Keep questing, keep the duplicates, and trade them up.

The Quest Forge sits at the Forge as two tabs, Quest Gear (Daily) and Quest Gear (Weekly).

Quest Gear (Daily)#

Combine Into Passive
2x Cadet's Pickaxe Trailblazer's Pickaxe Haste while mining
2x Recruit's Blade Vanguard Blade Heals a little when you hit
2x Novice Diving Helm Diver's Helm Water Breathing while worn
Item Material Enchantments
Cadet's Pickaxe Iron Pickaxe Efficiency III, Unbreaking II
Trailblazer's Pickaxe Diamond Pickaxe Efficiency V, Fortune III, Unbreaking III
Recruit's Blade Iron Sword Sharpness III, Unbreaking II
Vanguard Blade Diamond Sword Sharpness V, Looting III, Unbreaking III
Novice Diving Helm Iron Helmet Respiration II, Aqua Affinity
Diver's Helm Turtle Helmet Respiration III, Aqua Affinity, Protection IV, Unbreaking III

Quest Gear (Weekly)#

The weekly line starts where the daily line finishes, in netherite.

Combine Into Passive
2x Deepcore Pickaxe Coreheart Pickaxe Haste II while mining
2x Warlord's Edge Ravager's Edge Heals on every hit
2x Abyssal Treads Leviathan's Tread Conduit Power while worn
Item Material Enchantments
Deepcore Pickaxe Netherite Pickaxe Efficiency V, Fortune III, Unbreaking III
Coreheart Pickaxe Netherite Pickaxe Efficiency VI, Fortune IV, Unbreaking III
Warlord's Edge Netherite Sword Sharpness V, Looting III, Fire Aspect II, Unbreaking III
Ravager's Edge Netherite Sword Sharpness VI, Looting IV, Fire Aspect II, Unbreaking III
Abyssal Treads Netherite Boots Depth Strider III, Feather Falling IV, Protection IV, Unbreaking III
Leviathan's Tread Netherite Boots Depth Strider III, Feather Falling IV, Protection IV, Unbreaking III

Before You Combine#

Quest gear follows the same rule as armor at the Forge: pieces must be unenchanted and unaltered to be traded in. If you have added enchantments, strip them first at the Refine and Restore anvil. Enchantments come back to you as a book; name changes do not come back at all.