Mall
General#
The Mall is the largest of the three locations by layout count, with five separate versions covering every lobby size. Two of them are small enough for a four-player round and one is a full building for ten or more.
Whichever loads, you will see it in the vote as simply Mall.
Layouts#
| Size | Lobby | Loot chests |
|---|---|---|
| Full building | 10 or more | Up to 90 |
| Medium | 5 to 9 | Up to 75 |
| Medium (second layout) | 5 to 9 | Up to 75 |
| Small | 2 to 4 | Up to 75 |
| Small (second layout) | 2 to 4 | Up to 60 |
Two distinct medium layouts and two distinct small ones means the Mall repeats itself less than the other locations at those player counts.
Round Details#
| Round length | 12 minutes |
| Human spawn points | 12 to 20 depending on layout |
| Zombie spawn points | 8 to 21 depending on layout |
| Built by | 8BitApple |
Time of Day#
Like every map, the Mall loads at one of four times of day and does not advance during the round. A night round strongly favours zombies, who have permanent night vision while humans do not.
Playing It#
Layout matters more than location in Outbreak, and the Mall's spread of sizes is the point: the small versions are close-quarters fights where shotguns and barricades decide everything, while the full building gives survivors real room to spread out and stay hidden until the Human Tracker arrives in the last two minutes.