School
General#
The School has four versions: a full building, one mid-sized layout, and two different small ones.
Whichever loads, you will see it in the vote as simply School.
Layouts#
| Size | Lobby | Loot chests |
|---|---|---|
| Full building | 10 or more | Up to 90 |
| Medium | 5 to 9 | Up to 75 |
| Small | 2 to 4 | Up to 60 |
| Small (second layout) | 2 to 4 | Up to 60 |
Round Details#
| Round length | 12 minutes |
| Human spawn points | 13 to 22 depending on layout |
| Zombie spawn points | 15 to 24 depending on layout |
| Built by | 8BitApple |
The medium School layout has the highest zombie spawn count in the game, and is one of the few layouts where zombies have more spawn points than humans.
Time of Day#
Like every map, the School loads at one of four times of day and does not advance during the round. Night rounds favour zombies, who see in the dark permanently.
Playing It#
The two small layouts mean a four-player School round does not always look the same, which is worth knowing if you are voting for variety rather than for a map you have learned.
As everywhere, size sets the pace: the small layouts are decided by shotguns and barricades, while the full building gives survivors space to hide until the Human Tracker comes out.