Quests
General#
Every day you are given three quests, drawn at random from a pool of close to a hundred. They pay gold on completion, they complete automatically as you play, and they reset daily.
Open them at the Quests NPC in the lobby or with /quests.
General Play#
| Quest | Reward |
|---|---|
| Play 2, 5 or 10 games | 50 to 250 |
| Win 1, 2, 3 or 5 games | 100 to 500 |
| Survive 5, 10, 20, 45 or 60 minutes total | 50 to 400 |
| Earn 250 to 3,500 gold | 75 to 500 |
| Craft 3 to 50 items | 50 to 400 |
Survival minutes and crafting accumulate across every round you play that day, so they tick over on their own.
As a Human#
| Quest | Reward |
|---|---|
| Kill 3 to 50 zombies | 40 to 400 |
| Repair 3, 5, 15 or 30 barricades | 50 to 300 |
| Get 5 melee kills | 200 |
| Get 10 gun kills | 150 |
| Get 3, 5, 8 or 10 kills with a specific weapon | 75 to 250 |
The weapon-specific quests cover all seventeen guns and the three craftable melee weapons. Melee quests pay the most for the fewest kills, since getting three Katana kills is considerably harder than ten with a rifle.
As a Zombie#
| Quest | Reward |
|---|---|
| Kill 3 to 50 humans | 75 to 500 |
| Bite 3, 5, 15 or 30 humans | 50 to 300 |
| Infect 1 to 15 humans | 50 to 500 |
| Break 2 to 100 barricades | 75 to 500 |
| Play as a specific zombie class | 40 to 75 |
| Infect 2 or 3 humans as a specific class | 100 to 175 |
| Kill 2 or 5 humans in explosions | 200 or 400 |
| Burn 3 humans to death | 300 |
Biting and infecting are separate. A bite counts even when the infection roll misses, so bite quests progress far faster than infect quests, and the rewards reflect it.
The class-specific quests are the main reason to own more than two or three zombie classes: drawing "Infect 3 Humans as Hellhound" when you do not own the Hellhound wastes one of your three slots for the day.