Quests

General#

Every day you are given three quests, drawn at random from a pool of close to a hundred. They pay gold on completion, they complete automatically as you play, and they reset daily.

Open them at the Quests NPC in the lobby or with /quests.

General Play#

Quest Reward
Play 2, 5 or 10 games 50 to 250
Win 1, 2, 3 or 5 games 100 to 500
Survive 5, 10, 20, 45 or 60 minutes total 50 to 400
Earn 250 to 3,500 gold 75 to 500
Craft 3 to 50 items 50 to 400

Survival minutes and crafting accumulate across every round you play that day, so they tick over on their own.

As a Human#

Quest Reward
Kill 3 to 50 zombies 40 to 400
Repair 3, 5, 15 or 30 barricades 50 to 300
Get 5 melee kills 200
Get 10 gun kills 150
Get 3, 5, 8 or 10 kills with a specific weapon 75 to 250

The weapon-specific quests cover all seventeen guns and the three craftable melee weapons. Melee quests pay the most for the fewest kills, since getting three Katana kills is considerably harder than ten with a rifle.

As a Zombie#

Quest Reward
Kill 3 to 50 humans 75 to 500
Bite 3, 5, 15 or 30 humans 50 to 300
Infect 1 to 15 humans 50 to 500
Break 2 to 100 barricades 75 to 500
Play as a specific zombie class 40 to 75
Infect 2 or 3 humans as a specific class 100 to 175
Kill 2 or 5 humans in explosions 200 or 400
Burn 3 humans to death 300

Biting and infecting are separate. A bite counts even when the infection roll misses, so bite quests progress far faster than infect quests, and the rewards reflect it.

The class-specific quests are the main reason to own more than two or three zombie classes: drawing "Infect 3 Humans as Hellhound" when you do not own the Hellhound wastes one of your three slots for the day.

Notes#