Hellhound

General#

The Hellhound does not fight, it converts. Its bite carries an infection chance many times higher than a normal zombie's punch, and it moves fast enough to reach anyone who is not already behind a door.

The trade is that it is made of paper: 6 hearts, the lowest in the game.

Stats#

Cost 2,000 gold
Rank Gold
Health 6 hearts
Bite damage 2, plus 5 radiation
Movement Roughly three times human walking speed
Lives 3, then locked for 60 seconds
Available 30 seconds into the round

You appear as a small angry wolf rather than a zombie, and you leave no corpse when killed.

Infection Chance#

Target's leather armor Chance per bite
None or 1 piece 15%
2 or 3 pieces 10%
Full set of 4 5%

For comparison, an ordinary zombie punch is 2% at best and cannot infect a survivor in full leather at all. The Hellhound is the only class that can convert somebody through a complete leather set.

The Gas Mask stops it outright. A bite against a survivor wearing one does nothing.

Ability: Lunge#

Costs 50 power, 2 second cooldown.

A forward leap that closes distance fast. The two second cooldown is the shortest of any movement ability, so the real limit is power: at 50 a piece you get two lunges from a full meter and then wait.

Playing It#

Do not brawl. Six hearts disappears to two shotgun pellets. Lunge in, land a bite or two, and get back out of line of sight, then come back when the meter has refilled.

Priority targets are survivors in full leather, because you are the only class that can do anything about them, and anyone already carrying an infection, because the radiation you add stacks on top of the tick they are already taking.

Available half a minute into the round, so a Hellhound is often the first real threat survivors meet.