General#
The UZI trades the MP5's precision for raw rate of fire. It empties its twenty-five rounds quickly and sprays noticeably at range, which makes it a close-quarters weapon rather than a corridor-holding one.
Against a Hellhound or anything else that closes fast, that trade is usually the right one.
Stats#
| Stat |
Value |
| Class |
Submachine Gun |
| Ammunition |
9mm Rounds |
| Damage |
2.5 per projectile |
| Magazine |
25 |
| Rate of fire |
150 rounds/min |
| Reload |
2 seconds |
| Starting ammo |
5 of 25 |
| Accuracy |
0.07 spread (0.035 aimed) |
| Scoped |
No |
| Barricade damage |
1 |
Getting One#
This gun cannot be bought or crafted. Chests are the only source.
Chance within the weapon category of each chest tier:
Modifications#
Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.
High Powered#
| Tier |
Damage |
Cost |
| Stock |
2.5 |
|
| 1 |
2.75 |
5 Metal Components, 3 Adhesive, 1 Weapon Mod |
| 2 |
3 |
10 Metal Components, 5 Adhesive, 2 Weapon Mods |
| 3 |
3.25 |
16 Metal Components, 8 Adhesive, 3 Weapon Mods |
Extended Mag#
| Tier |
Magazine |
Cost |
| Stock |
25 |
|
| 1 |
28 |
5 Metal Components, 8 Plastic Components |
| 2 |
31 |
8 Metal Components, 12 Plastic Components, 2 Rubber Parts |
| 3 |
34 |
12 Metal Components, 16 Plastic Components, 3 Rubber Parts |
| 4 |
37 |
16 Metal Components, 22 Plastic Components, 6 Rubber Parts |
| 5 |
40 |
20 Metal Components, 28 Plastic Components, 9 Rubber Parts |
Fast Reload#
| Tier |
Reload |
Cost |
| Stock |
2s |
|
| 1 |
1.84s |
5 Metal Components, 3 Rubber Parts |
| 2 |
1.68s |
9 Metal Components, 2 Plastic Components, 5 Rubber Parts |
| 3 |
1.52s |
12 Metal Components, 5 Plastic Components, 8 Rubber Parts |
| 4 |
1.38s |
16 Metal Components, 8 Plastic Components, 12 Rubber Parts |
| 5 |
1.24s |
21 Metal Components, 12 Plastic Components, 16 Rubber Parts |
Quick Fire#
| Tier |
Rate of fire |
Cost |
| Stock |
150 rounds/min |
|
| 1 |
167 rounds/min |
5 Metal Components, 2 Adhesive, 1 Weapon Mod |
| 2 |
188 rounds/min |
10 Metal Components, 2 Plastic Components, 4 Adhesive, 2 Weapon Mods |
| 3 |
214 rounds/min |
16 Metal Components, 4 Plastic Components, 7 Adhesive, 3 Weapon Mods |
Ammo Bag#
| Tier |
Starting ammo |
Cost |
| Stock |
5 of 25 |
|
| 1 |
9 of 25 |
5 Metal Components, 2 Plastic Components, 1 Rubber Part |
| 2 |
13 of 25 |
10 Metal Components, 5 Plastic Components, 2 Rubber Parts |
| 3 |
16 of 25 |
15 Metal Components, 8 Plastic Components, 4 Rubber Parts |
| 4 |
20 of 25 |
20 Metal Components, 12 Plastic Components, 6 Rubber Parts |
| 5 |
25 of 25 |
26 Metal Components, 16 Plastic Components, 8 Rubber Parts |
Precision Sights#
| Tier |
Spread |
Cost |
| Stock |
0.07 |
|
| 1 |
8% tighter (0.0644) |
7 Metal Components, 2 Adhesive, 1 Weapon Mod |
| 2 |
16% tighter (0.0588) |
14 Metal Components, 7 Plastic Components, 3 Adhesive, 2 Weapon Mods |
| 3 |
24% tighter (0.0532) |
20 Metal Components, 9 Plastic Components, 5 Adhesive, 3 Weapon Mods |
| 4 |
32% tighter (0.0476) |
26 Metal Components, 12 Plastic Components, 7 Adhesive, 5 Weapon Mods |
Fully Upgraded#
| Stat |
Stock |
Maxed |
| Damage |
2.5 |
3.25 |
| Magazine |
25 |
40 |
| Reload |
2s |
1.24s |
| Rate of fire |
150 rounds/min |
214 rounds/min |
| Starting ammo |
5 of 25 |
25 of 25 |
| Spread |
0.07 |
0.0476 |
Total parts to max every line on this weapon:
| Part |
Total |
| Metal Components |
329 |
| Plastic Components |
190 |
| Rubber Parts |
85 |
| Adhesive |
46 |
| Weapon Mods |
23 |
Precision Sights matter more on the UZI than on most guns, because its spread is what actually limits it. Pair that with Extended Mag and it becomes a genuinely controllable weapon.