UZI

General#

The UZI trades the MP5's precision for raw rate of fire. It empties its twenty-five rounds quickly and sprays noticeably at range, which makes it a close-quarters weapon rather than a corridor-holding one.

Against a Hellhound or anything else that closes fast, that trade is usually the right one.

Stats#

Stat Value
Class Submachine Gun
Ammunition 9mm Rounds
Damage 2.5 per projectile
Magazine 25
Rate of fire 150 rounds/min
Reload 2 seconds
Starting ammo 5 of 25
Accuracy 0.07 spread (0.035 aimed)
Scoped No
Barricade damage 1

Getting One#

This gun cannot be bought or crafted. Chests are the only source.

Chance within the weapon category of each chest tier:

Common Chest Rare Chest Legendary Chest
2.0% 3.5% 4.7%

Modifications#

Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.

High Powered#

Tier Damage Cost
Stock 2.5
1 2.75 5 Metal Components, 3 Adhesive, 1 Weapon Mod
2 3 10 Metal Components, 5 Adhesive, 2 Weapon Mods
3 3.25 16 Metal Components, 8 Adhesive, 3 Weapon Mods

Extended Mag#

Tier Magazine Cost
Stock 25
1 28 5 Metal Components, 8 Plastic Components
2 31 8 Metal Components, 12 Plastic Components, 2 Rubber Parts
3 34 12 Metal Components, 16 Plastic Components, 3 Rubber Parts
4 37 16 Metal Components, 22 Plastic Components, 6 Rubber Parts
5 40 20 Metal Components, 28 Plastic Components, 9 Rubber Parts

Fast Reload#

Tier Reload Cost
Stock 2s
1 1.84s 5 Metal Components, 3 Rubber Parts
2 1.68s 9 Metal Components, 2 Plastic Components, 5 Rubber Parts
3 1.52s 12 Metal Components, 5 Plastic Components, 8 Rubber Parts
4 1.38s 16 Metal Components, 8 Plastic Components, 12 Rubber Parts
5 1.24s 21 Metal Components, 12 Plastic Components, 16 Rubber Parts

Quick Fire#

Tier Rate of fire Cost
Stock 150 rounds/min
1 167 rounds/min 5 Metal Components, 2 Adhesive, 1 Weapon Mod
2 188 rounds/min 10 Metal Components, 2 Plastic Components, 4 Adhesive, 2 Weapon Mods
3 214 rounds/min 16 Metal Components, 4 Plastic Components, 7 Adhesive, 3 Weapon Mods

Ammo Bag#

Tier Starting ammo Cost
Stock 5 of 25
1 9 of 25 5 Metal Components, 2 Plastic Components, 1 Rubber Part
2 13 of 25 10 Metal Components, 5 Plastic Components, 2 Rubber Parts
3 16 of 25 15 Metal Components, 8 Plastic Components, 4 Rubber Parts
4 20 of 25 20 Metal Components, 12 Plastic Components, 6 Rubber Parts
5 25 of 25 26 Metal Components, 16 Plastic Components, 8 Rubber Parts

Precision Sights#

Tier Spread Cost
Stock 0.07
1 8% tighter (0.0644) 7 Metal Components, 2 Adhesive, 1 Weapon Mod
2 16% tighter (0.0588) 14 Metal Components, 7 Plastic Components, 3 Adhesive, 2 Weapon Mods
3 24% tighter (0.0532) 20 Metal Components, 9 Plastic Components, 5 Adhesive, 3 Weapon Mods
4 32% tighter (0.0476) 26 Metal Components, 12 Plastic Components, 7 Adhesive, 5 Weapon Mods

Fully Upgraded#

Stat Stock Maxed
Damage 2.5 3.25
Magazine 25 40
Reload 2s 1.24s
Rate of fire 150 rounds/min 214 rounds/min
Starting ammo 5 of 25 25 of 25
Spread 0.07 0.0476

Total parts to max every line on this weapon:

Part Total
Metal Components 329
Plastic Components 190
Rubber Parts 85
Adhesive 46
Weapon Mods 23

Precision Sights matter more on the UZI than on most guns, because its spread is what actually limits it. Pair that with Extended Mag and it becomes a genuinely controllable weapon.