General#
The Dragunov is the practical sniper. It scopes in like the Remington 700 and hits for 14, which still beats every rifle in the game, but it carries ten rounds and fires noticeably faster.
If you have found 7.62mm and expect to need more than three shots, this is the better weapon of the two.
Stats#
| Stat |
Value |
| Class |
Sniper |
| Ammunition |
7.62mm Rounds |
| Damage |
14 per projectile |
| Magazine |
10 |
| Rate of fire |
55 rounds/min |
| Reload |
2.5 seconds |
| Starting ammo |
2 of 10 |
| Accuracy |
0.02 spread (0.0024 aimed) |
| Scoped |
Yes |
| Barricade damage |
7 |
Getting One#
This gun cannot be bought or crafted. Chests are the only source. It cannot be crafted, which makes it considerably harder to obtain than the Remington 700 despite being the more forgiving weapon.
Chance within the weapon category of each chest tier:
Modifications#
Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.
High Powered#
| Tier |
Damage |
Cost |
| Stock |
14 |
|
| 1 |
14.7 |
10 Metal Components, 6 Adhesive, 3 Weapon Mods |
| 2 |
15.4 |
18 Metal Components, 10 Adhesive, 5 Weapon Mods |
| 3 |
16.1 |
27 Metal Components, 15 Adhesive, 7 Weapon Mods |
Extended Mag#
| Tier |
Magazine |
Cost |
| Stock |
10 |
|
| 1 |
12 |
10 Metal Components, 12 Plastic Components, 1 Weapon Mod |
| 2 |
13 |
14 Metal Components, 17 Plastic Components, 3 Rubber Parts, 2 Weapon Mods |
| 3 |
15 |
18 Metal Components, 23 Plastic Components, 6 Rubber Parts, 3 Weapon Mods |
| 4 |
16 |
24 Metal Components, 30 Plastic Components, 9 Rubber Parts, 4 Weapon Mods |
| 5 |
18 |
30 Metal Components, 38 Plastic Components, 14 Rubber Parts, 6 Weapon Mods |
Fast Reload#
| Tier |
Reload |
Cost |
| Stock |
2.5s |
|
| 1 |
2.27s |
10 Metal Components, 6 Rubber Parts, 1 Weapon Mod |
| 2 |
2.08s |
15 Metal Components, 5 Plastic Components, 10 Rubber Parts, 2 Weapon Mods |
| 3 |
1.88s |
21 Metal Components, 10 Plastic Components, 14 Rubber Parts, 3 Weapon Mods |
| 4 |
1.68s |
28 Metal Components, 15 Plastic Components, 20 Rubber Parts, 5 Weapon Mods |
| 5 |
1.5s |
36 Metal Components, 20 Plastic Components, 27 Rubber Parts, 7 Weapon Mods |
Quick Fire#
| Tier |
Rate of fire |
Cost |
| Stock |
55 rounds/min |
|
| 1 |
61 rounds/min |
10 Metal Components, 5 Adhesive, 2 Weapon Mods |
| 2 |
68 rounds/min |
18 Metal Components, 5 Plastic Components, 8 Adhesive, 3 Weapon Mods |
| 3 |
78 rounds/min |
26 Metal Components, 8 Plastic Components, 12 Adhesive, 5 Weapon Mods |
Ammo Bag#
| Tier |
Starting ammo |
Cost |
| Stock |
2 of 10 |
|
| 1 |
4 of 10 |
9 Metal Components, 5 Plastic Components, 2 Rubber Parts |
| 2 |
6 of 10 |
16 Metal Components, 9 Plastic Components, 4 Rubber Parts |
| 3 |
8 of 10 |
23 Metal Components, 13 Plastic Components, 6 Rubber Parts |
| 4 |
10 of 10 |
30 Metal Components, 17 Plastic Components, 9 Rubber Parts |
| 5 |
10 of 10 (no change) |
37 Metal Components, 22 Plastic Components, 12 Rubber Parts |
Precision Sights#
| Tier |
Spread |
Cost |
| Stock |
0.02 |
|
| 1 |
14% tighter (0.0172) |
12 Metal Components, 5 Adhesive, 2 Weapon Mods |
| 2 |
28% tighter (0.0144) |
22 Metal Components, 11 Plastic Components, 7 Adhesive, 4 Weapon Mods |
| 3 |
40% tighter (0.012) |
31 Metal Components, 14 Plastic Components, 9 Adhesive, 6 Weapon Mods |
| 4 |
50% tighter (0.01) |
40 Metal Components, 19 Plastic Components, 13 Adhesive, 8 Weapon Mods |
Fully Upgraded#
| Stat |
Stock |
Maxed |
| Damage |
14 |
16.1 |
| Magazine |
10 |
18 |
| Reload |
2.5s |
1.5s |
| Rate of fire |
55 rounds/min |
78 rounds/min |
| Starting ammo |
2 of 10 |
10 of 10 |
| Spread |
0.02 |
0.01 |
Total parts to max every line on this weapon:
| Part |
Total |
| Metal Components |
535 |
| Plastic Components |
293 |
| Rubber Parts |
142 |
| Adhesive |
90 |
| Weapon Mods |
79 |
Quick Fire turns the Dragunov into something close to a battle rifle, and its ten-round magazine means you can actually use the extra rate. Ammo Bag matters here too, since it also arrives nearly empty.