General#
The Beretta is the best of the two pistols and one of the more common finds in an ordinary chest. It out-damages and out-shoots the Glock-19, giving up only perfect accuracy, and it feeds on the most abundant ammunition in the game.
It will not carry you through a late-round rush, but a Beretta in the first two minutes is often the difference between looting comfortably and hiding in a cupboard.
Stats#
| Stat |
Value |
| Class |
Pistol |
| Ammunition |
9mm Rounds |
| Damage |
3.5 per projectile |
| Magazine |
15 |
| Rate of fire |
171 rounds/min |
| Reload |
1.9 seconds |
| Starting ammo |
3 of 15 |
| Accuracy |
0.02 spread (0.007 aimed) |
| Scoped |
No |
| Barricade damage |
2 |
Getting One#
Common in ordinary chests and one of the more likely weapon rolls at that tier. It cannot be bought or crafted, so chests are the only source.
Chance within the weapon category of each chest tier:
Modifications#
Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.
High Powered#
| Tier |
Damage |
Cost |
| Stock |
3.5 |
|
| 1 |
3.85 |
6 Metal Components, 3 Adhesive, 1 Weapon Mod |
| 2 |
4.2 |
12 Metal Components, 6 Adhesive, 2 Weapon Mods |
| 3 |
4.55 |
18 Metal Components, 9 Adhesive, 4 Weapon Mods |
Extended Mag#
| Tier |
Magazine |
Cost |
| Stock |
15 |
|
| 1 |
18 |
6 Metal Components, 10 Plastic Components |
| 2 |
20 |
10 Metal Components, 14 Plastic Components, 2 Rubber Parts |
| 3 |
22 |
14 Metal Components, 18 Plastic Components, 4 Rubber Parts |
| 4 |
24 |
18 Metal Components, 24 Plastic Components, 7 Rubber Parts |
| 5 |
26 |
22 Metal Components, 30 Plastic Components, 11 Rubber Parts |
Fast Reload#
| Tier |
Reload |
Cost |
| Stock |
1.9s |
|
| 1 |
1.75s |
6 Metal Components, 4 Rubber Parts |
| 2 |
1.6s |
10 Metal Components, 3 Plastic Components, 6 Rubber Parts |
| 3 |
1.44s |
13 Metal Components, 6 Plastic Components, 9 Rubber Parts |
| 4 |
1.31s |
18 Metal Components, 10 Plastic Components, 14 Rubber Parts |
| 5 |
1.18s |
23 Metal Components, 14 Plastic Components, 18 Rubber Parts |
Quick Fire#
| Tier |
Rate of fire |
Cost |
| Stock |
171 rounds/min |
|
| 1 |
195 rounds/min |
6 Metal Components, 2 Adhesive, 1 Weapon Mod |
| 2 |
223 rounds/min |
12 Metal Components, 3 Plastic Components, 5 Adhesive, 2 Weapon Mods |
| 3 |
260 rounds/min |
18 Metal Components, 5 Plastic Components, 8 Adhesive, 4 Weapon Mods |
Ammo Bag#
| Tier |
Starting ammo |
Cost |
| Stock |
3 of 15 |
|
| 1 |
5 of 15 |
6 Metal Components, 3 Plastic Components, 1 Rubber Part |
| 2 |
7 of 15 |
12 Metal Components, 6 Plastic Components, 3 Rubber Parts |
| 3 |
10 of 15 |
17 Metal Components, 9 Plastic Components, 5 Rubber Parts |
| 4 |
12 of 15 |
22 Metal Components, 13 Plastic Components, 7 Rubber Parts |
| 5 |
15 of 15 |
28 Metal Components, 18 Plastic Components, 9 Rubber Parts |
Precision Sights#
| Tier |
Spread |
Cost |
| Stock |
0.02 |
|
| 1 |
10% tighter (0.018) |
8 Metal Components, 3 Adhesive, 1 Weapon Mod |
| 2 |
20% tighter (0.016) |
16 Metal Components, 8 Plastic Components, 4 Adhesive, 2 Weapon Mods |
| 3 |
30% tighter (0.014) |
22 Metal Components, 11 Plastic Components, 5 Adhesive, 4 Weapon Mods |
| 4 |
40% tighter (0.012) |
28 Metal Components, 14 Plastic Components, 8 Adhesive, 6 Weapon Mods |
Fully Upgraded#
| Stat |
Stock |
Maxed |
| Damage |
3.5 |
4.55 |
| Magazine |
15 |
26 |
| Reload |
1.9s |
1.18s |
| Rate of fire |
171 rounds/min |
260 rounds/min |
| Starting ammo |
3 of 15 |
15 of 15 |
| Spread |
0.02 |
0.012 |
Total parts to max every line on this weapon:
| Part |
Total |
| Metal Components |
371 |
| Plastic Components |
219 |
| Rubber Parts |
100 |
| Adhesive |
53 |
| Weapon Mods |
27 |
Extended Mag is unusually generous here, nearly doubling a magazine that was already the largest of any pistol. Combined with cheap 9mm, a maxed Beretta stays useful far longer into a round than its damage suggests.