Remington 700

General#

The Remington 700 deals 20 damage a round, more than double any rifle, and scopes in when aimed. It also chews through barricades faster than anything else a survivor can hold.

The cost is everything else. Five rounds, the slowest fire rate in the game, and it arrives with a single round chambered. 7.62mm is scarce and expensive to craft, so most of the time this is a weapon you fire two or three times a round.

Stats#

Stat Value
Class Sniper
Ammunition 7.62mm Rounds
Damage 20 per projectile
Magazine 5
Rate of fire 40 rounds/min
Reload 1.5 seconds
Starting ammo 1 of 5
Accuracy 0.01 spread (0.001 aimed)
Scoped Yes
Barricade damage 10

Even at 20 damage, most zombie classes survive a body shot. The Hellhound at 6 hearts is the notable exception.

Getting One#

Found in chests, and craftable from a Remington 700 Base plus 3 Scrap Metal. The base is 300 gold in the Item Shop, the most expensive item on the board, and is the rarest base in common chests.

Chance within the weapon category of each chest tier:

Common Chest Rare Chest Legendary Chest
1.4% 3.5% 5.9%

Modifications#

Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.

High Powered#

Tier Damage Cost
Stock 20
1 21 10 Metal Components, 6 Adhesive, 3 Weapon Mods
2 22 18 Metal Components, 10 Adhesive, 5 Weapon Mods
3 23 28 Metal Components, 16 Adhesive, 8 Weapon Mods

Extended Mag#

Tier Magazine Cost
Stock 5
1 6 10 Metal Components, 12 Plastic Components, 1 Weapon Mod
2 6 (no change) 14 Metal Components, 18 Plastic Components, 3 Rubber Parts, 2 Weapon Mods
3 7 18 Metal Components, 24 Plastic Components, 6 Rubber Parts, 3 Weapon Mods
4 7 (no change) 24 Metal Components, 31 Plastic Components, 10 Rubber Parts, 5 Weapon Mods
5 8 31 Metal Components, 40 Plastic Components, 15 Rubber Parts, 7 Weapon Mods

Fast Reload#

Tier Reload Cost
Stock 1.5s
1 1.35s 10 Metal Components, 6 Rubber Parts, 1 Weapon Mod
2 1.23s 16 Metal Components, 5 Plastic Components, 10 Rubber Parts, 2 Weapon Mods
3 1.11s 22 Metal Components, 10 Plastic Components, 15 Rubber Parts, 3 Weapon Mods
4 0.99s 30 Metal Components, 16 Plastic Components, 22 Rubber Parts, 5 Weapon Mods
5 0.87s 40 Metal Components, 22 Plastic Components, 30 Rubber Parts, 8 Weapon Mods

Quick Fire#

Tier Rate of fire Cost
Stock 40 rounds/min
1 43 rounds/min 10 Metal Components, 5 Adhesive, 2 Weapon Mods
2 48 rounds/min 18 Metal Components, 5 Plastic Components, 8 Adhesive, 3 Weapon Mods
3 53 rounds/min 28 Metal Components, 8 Plastic Components, 13 Adhesive, 5 Weapon Mods

Ammo Bag#

Tier Starting ammo Cost
Stock 1 of 5
1 2 of 5 9 Metal Components, 5 Plastic Components, 2 Rubber Parts
2 3 of 5 17 Metal Components, 9 Plastic Components, 4 Rubber Parts
3 4 of 5 24 Metal Components, 13 Plastic Components, 6 Rubber Parts
4 5 of 5 31 Metal Components, 17 Plastic Components, 9 Rubber Parts
5 5 of 5 (no change) 39 Metal Components, 22 Plastic Components, 12 Rubber Parts

Precision Sights#

Tier Spread Cost
Stock 0.01
1 15% tighter (0.0085) 12 Metal Components, 5 Adhesive, 2 Weapon Mods
2 30% tighter (0.007) 22 Metal Components, 11 Plastic Components, 7 Adhesive, 4 Weapon Mods
3 40% tighter (0.006) 32 Metal Components, 15 Plastic Components, 10 Adhesive, 6 Weapon Mods
4 50% tighter (0.005) 42 Metal Components, 20 Plastic Components, 14 Adhesive, 9 Weapon Mods

Fully Upgraded#

Stat Stock Maxed
Damage 20 23
Magazine 5 8
Reload 1.5s 0.87s
Rate of fire 40 rounds/min 53 rounds/min
Starting ammo 1 of 5 5 of 5
Spread 0.01 0.005

Total parts to max every line on this weapon:

Part Total
Metal Components 555
Plastic Components 303
Rubber Parts 150
Adhesive 94
Weapon Mods 84

Ammo Bag is the priority on this weapon above all others. A stock Remington 700 hands you one round in a five-round magazine; maxed, it hands you a full magazine. That is the difference between a weapon and a paperweight when you find one mid-fight.