Tank

General#

The Tank is the zombie that takes doors down. It has the largest health pool of any class, hits harder than anything else, and is the only zombie that counts double when breaking barricades: one Tank on a door does the work of two ordinary zombies.

Stats#

Cost 2,800 gold
Rank None
Health 10 hearts
Melee damage 3
Movement Slow
Barricade breaking Counts as two zombies
Lives 2, then locked for 120 seconds
Available 90 seconds into the round

It also spawns wearing a Gas Mask, which is worth remembering: survivors cannot pull the same trick on you.

Ability: Sprint#

Costs 80 power, 5 second cooldown.

A burst of speed lasting three seconds, which is the Tank's answer to being the slowest thing in the room. At 80 power you get one use per forty seconds, so it is a commitment.

Playing It#

You are the siege engine. Survivors who barricade themselves in are betting that they can break your group before your group breaks the door, and a Tank on the door changes that maths immediately.

Save the sprint for closing the last few blocks after the barricade drops, or for catching someone who thought a slow zombie was safe to walk past. Opening with it wastes the class's real strength, which is being extremely hard to kill in a corridor.

Two lives and a two minute lockout means dying carelessly costs the zombie team its best breaching tool for the rest of the round.