Drummer

General#

The Drummer is the only class whose whole job is other zombies. It plays a song that toughens up everybody nearby, and pays for it by being unable to move while playing.

Stats#

Cost 2,000 gold
Rank None
Health 8 hearts
Melee damage 2
Lives 3, then locked for 60 seconds
Available 90 seconds into the round

Ability: Support#

Costs 40 power, 10 second cooldown.

Starts a drumbeat that pulses three times. Every zombie within 15 blocks of you gains damage resistance for the duration, and gets faster.

While you are drumming you are rooted in place by heavy slowness. You are also loud: the song plays to everyone in range, survivors included, so a Drummer announces exactly where the push is coming from.

Playing It#

Drum before the fight, not during it. Being immobile in the open is how a Drummer dies, so start the song from behind cover or around a corner and let the hardened zombies go through the door.

The class is at its best against a group with real firepower. Damage resistance across a whole push means the survivors need considerably more ammunition to hold the same doorway, and ammunition is the thing they have least of.

With three lives and a short lockout you can afford to be somewhat aggressive with positioning, but the noise means you will rarely surprise anyone twice in the same room.