Screamer
General#
The Screamer solves the zombie team's biggest problem: finding people. Hiding is the strongest thing a survivor can do for the first ten minutes, and a single scream ends it for a huge area.
Stats#
| Cost | 4,000 gold |
| Rank | Gold |
| Health | 8 hearts |
| Melee damage | 2 |
| Lives | 2, then locked for 120 seconds |
| Available | 120 seconds into the round |
Ability: Scream#
Costs 75 power, 8 second cooldown.
Every human within 40 blocks is affected for 10 seconds:
- They glow, visible through walls, floors and barricades to your entire team
- They are hit with nausea, which makes shooting back considerably harder
Forty blocks covers most of a floor on any of the maps, so a scream from a stairwell usually catches everyone above and below you as well.
Playing It#
You are a support class that happens to have legs. The scream is worth far more than any damage you will personally do, so position for coverage rather than for kills: the middle of the building, the top of a stairwell, anywhere with survivors on multiple sides.
Communicate the timing if you can. Ten seconds of glow is enough for a Sprinter or a Hellhound to cross the map and arrive while the target is still lit and still nauseous.
At 75 power you get one scream per full meter, so do not waste it on an area you have already cleared.