Common Chest
General#
Ordinary chests are the backbone of a round. There are up to sixty of them on a map and up to ninety on the three largest, so most of what you find comes out of these.
What they mostly hand over is materials, parts and melee weapons. A chest that rolls the weapon category gives you a melee weapon about 70 percent of the time.
They are also where the leather is. Leather armor is a common-chest item and gets rarer as chests improve, so a player who only opens the good chests will end the round with no infection protection at all.
At a Glance#
| Container | Chest |
| Maximum per map | 60 |
| Categories rolled | 5 |
Each chest rolls 5 categories from the list below, then rolls items within each.
Percentages below are the chance of each item within its category, not the chance of seeing it in any given chest.
Weapons#
Rolls up to 1 item when this category comes up.
| Item | Chance |
|---|---|
| Nail Bat | 31.5% |
| Blade | 20.1% |
| Kitchen Knife | 17.2% |
| Glock-19 | 2.9% |
| Beretta | 2.9% |
| Katana | 2.9% |
| UMP-9 | 2.3% |
| UZI | 2.0% |
| MP5 | 2.0% |
| Mac-9 | 2.0% |
| S1897 | 2.0% |
| Remington 1900 | 1.7% |
| Stevens 94 | 1.7% |
| Scar-L | 1.7% |
| FAMAS | 1.4% |
| Remington 700 | 1.4% |
| Galil | 1.1% |
| Dragunov | 1.1% |
| SW .44 Magnum | 0.6% |
| Grenade | 0.6% |
| Molotov | 0.6% |
| Scanner | 0.3% |
Gun Bases#
Rolls up to 1 item when this category comes up.
| Item | Chance |
|---|---|
| Glock-19 Base | 35.7% |
| UMP-9 Base | 28.6% |
| Scar-L Base | 21.4% |
| Remington 700 Base | 7.1% |
| S1897 Base | 7.1% |
Ammunition#
Rolls up to 2 items when this category comes up.
| Item | Chance |
|---|---|
| 9mm Rounds | 46.1% |
| 12 Gauge Shells | 27.6% |
| 5.56mm Rounds | 18.4% |
| 7.62mm Rounds | 4.6% |
| .44 Mag Rounds | 3.2% |
Armor#
Rolls up to 2 items when this category comes up.
| Item | Chance |
|---|---|
| Leather Chestplate | 21.3% |
| Leather Leggings | 21.3% |
| Leather Helmet | 17.0% |
| Leather Boots | 17.0% |
| Chainmail Chestplate | 7.2% |
| Chainmail Leggings | 6.4% |
| Iron Helmet | 5.1% |
| Iron Boots | 4.3% |
| Gas Mask | 0.4% |
Medical#
Rolls up to 3 items when this category comes up.
| Item | Chance |
|---|---|
| Cloth | 40.5% |
| Bandage | 27.0% |
| Thread | 20.3% |
| Radiation Tablet | 10.8% |
| Syringe | 1.4% |
Parts and Materials#
Rolls up to 3 items when this category comes up.
| Item | Chance |
|---|---|
| Metal Components | 25.5% |
| Gunpowder | 21.3% |
| Rubber Parts | 17.3% |
| Plastic Components | 16.6% |
| Adhesive | 8.9% |
| Scrap Metal | 7.1% |
| Weapon Mods | 3.3% |
Materials#
Rolls up to 13 items when this category comes up.
| Item | Chance |
|---|---|
| Scrap Metal | 22.5% |
| Cobweb | 22.5% |
| Gunpowder | 11.2% |
| Alcohol | 11.2% |
| Thread | 9.0% |
| Bread | 9.0% |
| Cloth | 6.7% |
| Stick | 4.5% |
| Rotten Flesh | 3.4% |
Cobwebs#
Rolls up to 7 items when this category comes up, never fewer than 3.
Always Cobweb.
Gold#
Rolls up to 5 items when this category comes up.
Always Gold.
Worth Knowing#
A chest rolls its contents the first time somebody opens it, and rolls once. Guns inside are built for whoever opens it, using that player's upgrades and skin.
There is no refill. An emptied chest deletes itself moments later; a chest with items still in it stays put. Zombies cannot open any container.