Blade
General#
The Blade is the only item in the game that is both a weapon and a component. It deals 4 damage a swing, one more than a Nail Bat and one less than a Kitchen Knife, and it is what both of those better weapons are made from.
That creates the only genuine inventory decision among the melee weapons: swing it now, or bank it.
Stats#
| Stat | Value |
|---|---|
| Damage | 4 per swing |
| Durability | 20 hits |
| Barricade damage | 0 |
Getting One#
Common in ordinary chests, where it is the second most likely weapon roll after the Nail Bat. Craftable from 4 Scrap Metal. It is not sold in the Item Shop.
Chance within the weapon category of each chest tier:
| Common Chest | Rare Chest | Legendary Chest |
|---|---|---|
| 20.1% | 11.8% | 3.5% |
What It Builds#
| Weapon | Blades needed | Also needs |
|---|---|---|
| Kitchen Knife | 1 | 1 Stick |
| Katana | 3 | 1 Stick |
A Katana is three Blades, which is twelve Scrap Metal if you are making them from scratch. That is more scrap than a full set of craftable armor, so a Katana built the long way is a serious investment.
Modifications#
The Blade has no upgrade tree. It is the only melee weapon without one, which is a further argument for treating it as a component rather than a weapon once you have parts invested elsewhere.
Worth Knowing#
The Butcher zombie rolls a Blade on 30 percent of its spawns, making it the second most common thing that class arrives holding.