Utility Items

General#

Utility items are single use. Each is consumed when used and each has its own cooldown before you can use another. Three of them keep you alive; the fourth tells you who is not going to be.

The Items#

Item Health Radiation Cooldown Also
Syringe +20 -50 10s Cures infection
Bandage +6 -5 3s Fixes broken legs
Radiation Tablet -30 2s
Scanner 5s Reveals infection

Where They Come From#

Item Shop Craftable Chest rarity
Bandage 100 gold Yes Common
Radiation Tablet 50 gold No recipe Uncommon
Scanner 100 gold No recipe Very rare
Syringe Not sold Yes, from 3 Bandages Rare

The two that cannot be crafted are both in the shop, and the one that cannot be bought can be crafted. Nothing in this list is unobtainable, but the Syringe is the only one you generally have to plan for.

What to Carry#

Everything here stacks except the practical limit of your shop slots, and since you buy slots rather than items, a full stack of Bandages or Tablets costs exactly one slot.

The usual opening loadout is a stack of one healing item plus a Gas Mask. Which healing item depends on what you expect: Tablets against a lobby full of Spitters and Nukers, Bandages against everything else, since they double as Syringe material and are the only fix for broken legs.