Scar-L

General#

The Scar-L fires a controlled two-round burst for 7 a round, which puts 14 damage on target per trigger pull. Twenty rounds gives you ten bursts before reloading.

Its real advantage over the Galil and FAMAS is that you can craft it. Scar-L Bases are common in chests and sold in the shop, so this is the rifle you can actually plan around.

Stats#

Stat Value
Class Assault Rifle
Ammunition 5.56mm Rounds
Damage 7 per projectile
Magazine 20
Rate of fire 100 bursts/min, 2-round burst (200 rounds/min)
Reload 3 seconds
Starting ammo 4 of 20
Accuracy 0.05 spread (0.02 aimed)
Scoped No
Barricade damage 3

Getting One#

Found in chests, and craftable from a Scar-L Base plus 3 Scrap Metal. The base is 240 gold in the Item Shop.

Chance within the weapon category of each chest tier:

Common Chest Rare Chest Legendary Chest
1.7% 4.1% 6.5%

Modifications#

Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.

High Powered#

Tier Damage Cost
Stock 7
1 7.49 8 Metal Components, 5 Adhesive, 2 Weapon Mods
2 7.98 15 Metal Components, 8 Adhesive, 3 Weapon Mods
3 8.47 22 Metal Components, 12 Adhesive, 5 Weapon Mods

Extended Mag#

Tier Magazine Cost
Stock 20
1 23 8 Metal Components, 11 Plastic Components
2 25 12 Metal Components, 16 Plastic Components, 2 Rubber Parts
3 27 16 Metal Components, 21 Plastic Components, 4 Rubber Parts
4 30 21 Metal Components, 28 Plastic Components, 7 Rubber Parts
5 33 27 Metal Components, 35 Plastic Components, 11 Rubber Parts

Fast Reload#

Tier Reload Cost
Stock 3s
1 2.79s 8 Metal Components, 5 Rubber Parts
2 2.58s 13 Metal Components, 4 Plastic Components, 8 Rubber Parts
3 2.37s 17 Metal Components, 8 Plastic Components, 11 Rubber Parts
4 2.16s 23 Metal Components, 12 Plastic Components, 17 Rubber Parts
5 1.95s 29 Metal Components, 17 Plastic Components, 23 Rubber Parts

Quick Fire#

Tier Rate of fire Cost
Stock 100 bursts/min
1 111 bursts/min 8 Metal Components, 4 Adhesive, 2 Weapon Mods
2 125 bursts/min 15 Metal Components, 4 Plastic Components, 7 Adhesive, 3 Weapon Mods
3 143 bursts/min 22 Metal Components, 7 Plastic Components, 10 Adhesive, 5 Weapon Mods

Ammo Bag#

Tier Starting ammo Cost
Stock 4 of 20
1 7 of 20 8 Metal Components, 4 Plastic Components, 2 Rubber Parts
2 10 of 20 14 Metal Components, 8 Plastic Components, 4 Rubber Parts
3 13 of 20 20 Metal Components, 12 Plastic Components, 6 Rubber Parts
4 16 of 20 26 Metal Components, 16 Plastic Components, 8 Rubber Parts
5 20 of 20 33 Metal Components, 21 Plastic Components, 11 Rubber Parts

Precision Sights#

Tier Spread Cost
Stock 0.05
1 12% tighter (0.044) 10 Metal Components, 4 Adhesive, 2 Weapon Mods
2 22% tighter (0.039) 18 Metal Components, 9 Plastic Components, 5 Adhesive, 3 Weapon Mods
3 32% tighter (0.034) 26 Metal Components, 13 Plastic Components, 7 Adhesive, 5 Weapon Mods
4 42% tighter (0.029) 33 Metal Components, 16 Plastic Components, 10 Adhesive, 7 Weapon Mods

Fully Upgraded#

Stat Stock Maxed
Damage 7 8.47
Magazine 20 33
Reload 3s 1.95s
Rate of fire 100 bursts/min 143 bursts/min
Starting ammo 4 of 20 20 of 20
Spread 0.05 0.029

Total parts to max every line on this weapon:

Part Total
Metal Components 452
Plastic Components 262
Rubber Parts 119
Adhesive 72
Weapon Mods 37

Because the Scar-L is the rifle you are most likely to be holding on any given round, its upgrade tree is among the best places to spend parts. Extended Mag and High Powered are the standard picks.