General#
The Scar-L fires a controlled two-round burst for 7 a round, which puts 14 damage on target per trigger pull. Twenty rounds gives you ten bursts before reloading.
Its real advantage over the Galil and FAMAS is that you can craft it. Scar-L Bases are common in chests and sold in the shop, so this is the rifle you can actually plan around.
Stats#
| Stat |
Value |
| Class |
Assault Rifle |
| Ammunition |
5.56mm Rounds |
| Damage |
7 per projectile |
| Magazine |
20 |
| Rate of fire |
100 bursts/min, 2-round burst (200 rounds/min) |
| Reload |
3 seconds |
| Starting ammo |
4 of 20 |
| Accuracy |
0.05 spread (0.02 aimed) |
| Scoped |
No |
| Barricade damage |
3 |
Getting One#
Found in chests, and craftable from a Scar-L Base plus 3 Scrap Metal. The base is 240 gold in the Item Shop.
Chance within the weapon category of each chest tier:
Modifications#
Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.
High Powered#
| Tier |
Damage |
Cost |
| Stock |
7 |
|
| 1 |
7.49 |
8 Metal Components, 5 Adhesive, 2 Weapon Mods |
| 2 |
7.98 |
15 Metal Components, 8 Adhesive, 3 Weapon Mods |
| 3 |
8.47 |
22 Metal Components, 12 Adhesive, 5 Weapon Mods |
Extended Mag#
| Tier |
Magazine |
Cost |
| Stock |
20 |
|
| 1 |
23 |
8 Metal Components, 11 Plastic Components |
| 2 |
25 |
12 Metal Components, 16 Plastic Components, 2 Rubber Parts |
| 3 |
27 |
16 Metal Components, 21 Plastic Components, 4 Rubber Parts |
| 4 |
30 |
21 Metal Components, 28 Plastic Components, 7 Rubber Parts |
| 5 |
33 |
27 Metal Components, 35 Plastic Components, 11 Rubber Parts |
Fast Reload#
| Tier |
Reload |
Cost |
| Stock |
3s |
|
| 1 |
2.79s |
8 Metal Components, 5 Rubber Parts |
| 2 |
2.58s |
13 Metal Components, 4 Plastic Components, 8 Rubber Parts |
| 3 |
2.37s |
17 Metal Components, 8 Plastic Components, 11 Rubber Parts |
| 4 |
2.16s |
23 Metal Components, 12 Plastic Components, 17 Rubber Parts |
| 5 |
1.95s |
29 Metal Components, 17 Plastic Components, 23 Rubber Parts |
Quick Fire#
| Tier |
Rate of fire |
Cost |
| Stock |
100 bursts/min |
|
| 1 |
111 bursts/min |
8 Metal Components, 4 Adhesive, 2 Weapon Mods |
| 2 |
125 bursts/min |
15 Metal Components, 4 Plastic Components, 7 Adhesive, 3 Weapon Mods |
| 3 |
143 bursts/min |
22 Metal Components, 7 Plastic Components, 10 Adhesive, 5 Weapon Mods |
Ammo Bag#
| Tier |
Starting ammo |
Cost |
| Stock |
4 of 20 |
|
| 1 |
7 of 20 |
8 Metal Components, 4 Plastic Components, 2 Rubber Parts |
| 2 |
10 of 20 |
14 Metal Components, 8 Plastic Components, 4 Rubber Parts |
| 3 |
13 of 20 |
20 Metal Components, 12 Plastic Components, 6 Rubber Parts |
| 4 |
16 of 20 |
26 Metal Components, 16 Plastic Components, 8 Rubber Parts |
| 5 |
20 of 20 |
33 Metal Components, 21 Plastic Components, 11 Rubber Parts |
Precision Sights#
| Tier |
Spread |
Cost |
| Stock |
0.05 |
|
| 1 |
12% tighter (0.044) |
10 Metal Components, 4 Adhesive, 2 Weapon Mods |
| 2 |
22% tighter (0.039) |
18 Metal Components, 9 Plastic Components, 5 Adhesive, 3 Weapon Mods |
| 3 |
32% tighter (0.034) |
26 Metal Components, 13 Plastic Components, 7 Adhesive, 5 Weapon Mods |
| 4 |
42% tighter (0.029) |
33 Metal Components, 16 Plastic Components, 10 Adhesive, 7 Weapon Mods |
Fully Upgraded#
| Stat |
Stock |
Maxed |
| Damage |
7 |
8.47 |
| Magazine |
20 |
33 |
| Reload |
3s |
1.95s |
| Rate of fire |
100 bursts/min |
143 bursts/min |
| Starting ammo |
4 of 20 |
20 of 20 |
| Spread |
0.05 |
0.029 |
Total parts to max every line on this weapon:
| Part |
Total |
| Metal Components |
452 |
| Plastic Components |
262 |
| Rubber Parts |
119 |
| Adhesive |
72 |
| Weapon Mods |
37 |
Because the Scar-L is the rifle you are most likely to be holding on any given round, its upgrade tree is among the best places to spend parts. Extended Mag and High Powered are the standard picks.