SW .44 Magnum

General#

The SW .44 Magnum hits harder than every assault rifle and every SMG, with no spread at all. Three rounds kill most zombie classes outright.

The catches are real: six shots, a slow reload that goes one round at a time, and .44 Mag ammunition that is scarce in chests and cannot be crafted at all. You will run this gun dry and be unable to do anything about it.

Stats#

Stat Value
Class Magnum
Ammunition .44 Mag Rounds
Damage 9 per projectile
Magazine 6
Rate of fire 75 rounds/min
Reload 2.25 seconds (per shell)
Starting ammo 1 of 6
Accuracy Perfect, no spread
Scoped No
Barricade damage 5

Getting One#

This gun cannot be bought or crafted. Chests are the only source. It is one of the rarer rolls in a common chest and becomes reasonably likely in Legendary chests.

Chance within the weapon category of each chest tier:

Common Chest Rare Chest Legendary Chest
0.6% 2.9% 4.7%

Modifications#

Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.

High Powered#

Tier Damage Cost
Stock 9
1 9.45 8 Metal Components, 5 Adhesive, 2 Weapon Mods
2 9.9 15 Metal Components, 8 Adhesive, 4 Weapon Mods
3 10.35 22 Metal Components, 12 Adhesive, 6 Weapon Mods

Extended Mag#

Tier Magazine Cost
Stock 6
1 7 8 Metal Components, 10 Plastic Components
2 8 12 Metal Components, 15 Plastic Components, 2 Rubber Parts
3 9 16 Metal Components, 20 Plastic Components, 4 Rubber Parts
4 10 21 Metal Components, 26 Plastic Components, 6 Rubber Parts
5 12 26 Metal Components, 33 Plastic Components, 10 Rubber Parts

Fast Reload#

Tier Reload Cost
Stock 2.25s
1 2.11s 8 Metal Components, 5 Rubber Parts
2 1.98s 12 Metal Components, 4 Plastic Components, 8 Rubber Parts
3 1.84s 16 Metal Components, 8 Plastic Components, 11 Rubber Parts
4 1.71s 22 Metal Components, 12 Plastic Components, 16 Rubber Parts
5 1.57s 28 Metal Components, 17 Plastic Components, 22 Rubber Parts

Quick Fire#

Tier Rate of fire Cost
Stock 75 rounds/min
1 82 rounds/min 8 Metal Components, 4 Adhesive, 2 Weapon Mods
2 90 rounds/min 15 Metal Components, 4 Plastic Components, 7 Adhesive, 3 Weapon Mods
3 101 rounds/min 22 Metal Components, 7 Plastic Components, 10 Adhesive, 5 Weapon Mods

Ammo Bag#

Tier Starting ammo Cost
Stock 1 of 6
1 2 of 6 8 Metal Components, 4 Plastic Components, 2 Rubber Parts
2 3 of 6 15 Metal Components, 8 Plastic Components, 4 Rubber Parts
3 5 of 6 21 Metal Components, 12 Plastic Components, 6 Rubber Parts
4 6 of 6 27 Metal Components, 16 Plastic Components, 8 Rubber Parts
5 6 of 6 (no change) 34 Metal Components, 20 Plastic Components, 11 Rubber Parts

Precision Sights#

Tier Spread Cost
Stock Perfect, no spread
1 No effect 10 Metal Components, 4 Adhesive, 2 Weapon Mods
2 No effect 19 Metal Components, 10 Plastic Components, 5 Adhesive, 3 Weapon Mods
3 No effect 26 Metal Components, 13 Plastic Components, 7 Adhesive, 5 Weapon Mods
4 No effect 33 Metal Components, 17 Plastic Components, 10 Adhesive, 7 Weapon Mods

This weapon has no spread to begin with, so the Precision Sights line does nothing measurable. It still costs Weapon Mods, the rarest part in the game. Spend them on High Powered or Quick Fire instead.

Fully Upgraded#

Stat Stock Maxed
Damage 9 10.35
Magazine 6 12
Reload 2.25s 1.57s
Rate of fire 75 rounds/min 101 rounds/min
Starting ammo 1 of 6 6 of 6

Total parts to max every line on this weapon:

Part Total
Metal Components 452
Plastic Components 256
Rubber Parts 115
Adhesive 72
Weapon Mods 39

Extended Mag is the line that matters, since running out is what actually kills you with this weapon. Note that the reload is per round, so Fast Reload compounds across a full cylinder.