Mac-9

General#

The Mac-9 carries thirty-two rounds and dumps them almost instantly, hitting for only 2 apiece with the loosest spread of any weapon in the game. Past a few blocks, most of the magazine misses.

What it is genuinely good at is a zombie already on top of you. At contact range the spread stops mattering and the rate of fire does the work.

Stats#

Stat Value
Class Submachine Gun
Ammunition 9mm Rounds
Damage 2 per projectile
Magazine 32
Rate of fire 133 rounds/min
Reload 2 seconds
Starting ammo 6 of 32
Accuracy 0.1 spread (0.055 aimed)
Scoped No
Barricade damage 1

Getting One#

This gun cannot be bought or crafted. Chests are the only source.

Chance within the weapon category of each chest tier:

Common Chest Rare Chest Legendary Chest
2.0% 3.5% 4.7%

Modifications#

Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.

High Powered#

Tier Damage Cost
Stock 2
1 2.2 5 Metal Components, 3 Adhesive, 1 Weapon Mod
2 2.4 11 Metal Components, 5 Adhesive, 2 Weapon Mods
3 2.6 17 Metal Components, 9 Adhesive, 3 Weapon Mods

Extended Mag#

Tier Magazine Cost
Stock 32
1 36 5 Metal Components, 9 Plastic Components
2 40 9 Metal Components, 13 Plastic Components, 2 Rubber Parts
3 44 13 Metal Components, 17 Plastic Components, 4 Rubber Parts
4 48 17 Metal Components, 23 Plastic Components, 7 Rubber Parts
5 52 22 Metal Components, 30 Plastic Components, 11 Rubber Parts

Fast Reload#

Tier Reload Cost
Stock 2s
1 1.84s 5 Metal Components, 3 Rubber Parts
2 1.68s 9 Metal Components, 3 Plastic Components, 6 Rubber Parts
3 1.52s 12 Metal Components, 6 Plastic Components, 9 Rubber Parts
4 1.38s 17 Metal Components, 9 Plastic Components, 13 Rubber Parts
5 1.24s 22 Metal Components, 13 Plastic Components, 17 Rubber Parts

Quick Fire#

Tier Rate of fire Cost
Stock 133 rounds/min
1 148 rounds/min 5 Metal Components, 2 Adhesive, 1 Weapon Mod
2 167 rounds/min 11 Metal Components, 2 Plastic Components, 5 Adhesive, 2 Weapon Mods
3 190 rounds/min 17 Metal Components, 5 Plastic Components, 8 Adhesive, 3 Weapon Mods

Ammo Bag#

Tier Starting ammo Cost
Stock 6 of 32
1 11 of 32 5 Metal Components, 3 Plastic Components, 1 Rubber Part
2 16 of 32 11 Metal Components, 5 Plastic Components, 3 Rubber Parts
3 20 of 32 16 Metal Components, 9 Plastic Components, 4 Rubber Parts
4 25 of 32 21 Metal Components, 13 Plastic Components, 6 Rubber Parts
5 32 of 32 27 Metal Components, 17 Plastic Components, 8 Rubber Parts

Precision Sights#

Tier Spread Cost
Stock 0.1
1 8% tighter (0.092) 7 Metal Components, 2 Adhesive, 1 Weapon Mod
2 16% tighter (0.084) 14 Metal Components, 7 Plastic Components, 4 Adhesive, 2 Weapon Mods
3 24% tighter (0.076) 20 Metal Components, 9 Plastic Components, 5 Adhesive, 3 Weapon Mods
4 32% tighter (0.068) 26 Metal Components, 12 Plastic Components, 7 Adhesive, 5 Weapon Mods

Fully Upgraded#

Stat Stock Maxed
Damage 2 2.6
Magazine 32 52
Reload 2s 1.24s
Rate of fire 133 rounds/min 190 rounds/min
Starting ammo 6 of 32 32 of 32
Spread 0.1 0.068

Total parts to max every line on this weapon:

Part Total
Metal Components 344
Plastic Components 205
Rubber Parts 94
Adhesive 50
Weapon Mods 23

Precision Sights is the highest-value line here by a wide margin: this is the least accurate gun in the game, so there is the most to fix. High Powered helps too, since 2 damage a round is the lowest in the game and everything multiplies from there.