General#
The Mac-9 carries thirty-two rounds and dumps them almost instantly, hitting for only 2 apiece with the loosest spread of any weapon in the game. Past a few blocks, most of the magazine misses.
What it is genuinely good at is a zombie already on top of you. At contact range the spread stops mattering and the rate of fire does the work.
Stats#
| Stat |
Value |
| Class |
Submachine Gun |
| Ammunition |
9mm Rounds |
| Damage |
2 per projectile |
| Magazine |
32 |
| Rate of fire |
133 rounds/min |
| Reload |
2 seconds |
| Starting ammo |
6 of 32 |
| Accuracy |
0.1 spread (0.055 aimed) |
| Scoped |
No |
| Barricade damage |
1 |
Getting One#
This gun cannot be bought or crafted. Chests are the only source.
Chance within the weapon category of each chest tier:
Modifications#
Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.
High Powered#
| Tier |
Damage |
Cost |
| Stock |
2 |
|
| 1 |
2.2 |
5 Metal Components, 3 Adhesive, 1 Weapon Mod |
| 2 |
2.4 |
11 Metal Components, 5 Adhesive, 2 Weapon Mods |
| 3 |
2.6 |
17 Metal Components, 9 Adhesive, 3 Weapon Mods |
Extended Mag#
| Tier |
Magazine |
Cost |
| Stock |
32 |
|
| 1 |
36 |
5 Metal Components, 9 Plastic Components |
| 2 |
40 |
9 Metal Components, 13 Plastic Components, 2 Rubber Parts |
| 3 |
44 |
13 Metal Components, 17 Plastic Components, 4 Rubber Parts |
| 4 |
48 |
17 Metal Components, 23 Plastic Components, 7 Rubber Parts |
| 5 |
52 |
22 Metal Components, 30 Plastic Components, 11 Rubber Parts |
Fast Reload#
| Tier |
Reload |
Cost |
| Stock |
2s |
|
| 1 |
1.84s |
5 Metal Components, 3 Rubber Parts |
| 2 |
1.68s |
9 Metal Components, 3 Plastic Components, 6 Rubber Parts |
| 3 |
1.52s |
12 Metal Components, 6 Plastic Components, 9 Rubber Parts |
| 4 |
1.38s |
17 Metal Components, 9 Plastic Components, 13 Rubber Parts |
| 5 |
1.24s |
22 Metal Components, 13 Plastic Components, 17 Rubber Parts |
Quick Fire#
| Tier |
Rate of fire |
Cost |
| Stock |
133 rounds/min |
|
| 1 |
148 rounds/min |
5 Metal Components, 2 Adhesive, 1 Weapon Mod |
| 2 |
167 rounds/min |
11 Metal Components, 2 Plastic Components, 5 Adhesive, 2 Weapon Mods |
| 3 |
190 rounds/min |
17 Metal Components, 5 Plastic Components, 8 Adhesive, 3 Weapon Mods |
Ammo Bag#
| Tier |
Starting ammo |
Cost |
| Stock |
6 of 32 |
|
| 1 |
11 of 32 |
5 Metal Components, 3 Plastic Components, 1 Rubber Part |
| 2 |
16 of 32 |
11 Metal Components, 5 Plastic Components, 3 Rubber Parts |
| 3 |
20 of 32 |
16 Metal Components, 9 Plastic Components, 4 Rubber Parts |
| 4 |
25 of 32 |
21 Metal Components, 13 Plastic Components, 6 Rubber Parts |
| 5 |
32 of 32 |
27 Metal Components, 17 Plastic Components, 8 Rubber Parts |
Precision Sights#
| Tier |
Spread |
Cost |
| Stock |
0.1 |
|
| 1 |
8% tighter (0.092) |
7 Metal Components, 2 Adhesive, 1 Weapon Mod |
| 2 |
16% tighter (0.084) |
14 Metal Components, 7 Plastic Components, 4 Adhesive, 2 Weapon Mods |
| 3 |
24% tighter (0.076) |
20 Metal Components, 9 Plastic Components, 5 Adhesive, 3 Weapon Mods |
| 4 |
32% tighter (0.068) |
26 Metal Components, 12 Plastic Components, 7 Adhesive, 5 Weapon Mods |
Fully Upgraded#
| Stat |
Stock |
Maxed |
| Damage |
2 |
2.6 |
| Magazine |
32 |
52 |
| Reload |
2s |
1.24s |
| Rate of fire |
133 rounds/min |
190 rounds/min |
| Starting ammo |
6 of 32 |
32 of 32 |
| Spread |
0.1 |
0.068 |
Total parts to max every line on this weapon:
| Part |
Total |
| Metal Components |
344 |
| Plastic Components |
205 |
| Rubber Parts |
94 |
| Adhesive |
50 |
| Weapon Mods |
23 |
Precision Sights is the highest-value line here by a wide margin: this is the least accurate gun in the game, so there is the most to fix. High Powered helps too, since 2 damage a round is the lowest in the game and everything multiplies from there.