M4 Carbine

General#

The M4 Carbine hits for 8 a round, more than any other 5.56mm weapon, and reloads in a second and a half, faster than any other rifle. It is also very accurate.

The balance is its ten-round magazine, the smallest of any automatic weapon in the game. You will reload constantly, which is exactly why its reload is so short.

Stats#

Stat Value
Class Carbine
Ammunition 5.56mm Rounds
Damage 8 per projectile
Magazine 10
Rate of fire 150 rounds/min
Reload 1.5 seconds
Starting ammo 3 of 10
Accuracy 0.03 spread (0.0105 aimed)
Scoped No
Barricade damage 4

Getting One#

Not found in chests. The M4 Carbine is sold in the Item Shop for 200 gold and requires Platinum rank. There is no recipe for it.

Modifications#

Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.

High Powered#

Tier Damage Cost
Stock 8
1 8.4 9 Metal Components, 5 Adhesive, 2 Weapon Mods
2 8.8 17 Metal Components, 9 Adhesive, 4 Weapon Mods
3 9.2 25 Metal Components, 14 Adhesive, 6 Weapon Mods

Extended Mag#

Tier Magazine Cost
Stock 10
1 12 9 Metal Components, 11 Plastic Components
2 13 13 Metal Components, 16 Plastic Components, 2 Rubber Parts
3 14 17 Metal Components, 21 Plastic Components, 5 Rubber Parts
4 16 22 Metal Components, 28 Plastic Components, 8 Rubber Parts
5 18 28 Metal Components, 36 Plastic Components, 12 Rubber Parts

Fast Reload#

Tier Reload Cost
Stock 1.5s
1 1.38s 9 Metal Components, 6 Rubber Parts
2 1.26s 14 Metal Components, 4 Plastic Components, 9 Rubber Parts
3 1.14s 19 Metal Components, 9 Plastic Components, 13 Rubber Parts
4 1.02s 26 Metal Components, 14 Plastic Components, 19 Rubber Parts
5 0.9s 34 Metal Components, 19 Plastic Components, 25 Rubber Parts

Quick Fire#

Tier Rate of fire Cost
Stock 150 rounds/min
1 167 rounds/min 9 Metal Components, 4 Adhesive, 2 Weapon Mods
2 188 rounds/min 16 Metal Components, 4 Plastic Components, 7 Adhesive, 3 Weapon Mods
3 214 rounds/min 24 Metal Components, 7 Plastic Components, 11 Adhesive, 5 Weapon Mods

Ammo Bag#

Tier Starting ammo Cost
Stock 3 of 10
1 5 of 10 8 Metal Components, 4 Plastic Components, 2 Rubber Parts
2 7 of 10 15 Metal Components, 8 Plastic Components, 4 Rubber Parts
3 9 of 10 21 Metal Components, 12 Plastic Components, 6 Rubber Parts
4 10 of 10 28 Metal Components, 16 Plastic Components, 8 Rubber Parts
5 10 of 10 (no change) 35 Metal Components, 20 Plastic Components, 11 Rubber Parts

Precision Sights#

Tier Spread Cost
Stock 0.03
1 12% tighter (0.0264) 11 Metal Components, 4 Adhesive, 2 Weapon Mods
2 24% tighter (0.0228) 20 Metal Components, 10 Plastic Components, 6 Adhesive, 3 Weapon Mods
3 36% tighter (0.0192) 28 Metal Components, 13 Plastic Components, 8 Adhesive, 5 Weapon Mods
4 45% tighter (0.0165) 36 Metal Components, 17 Plastic Components, 11 Adhesive, 8 Weapon Mods

Fully Upgraded#

Stat Stock Maxed
Damage 8 9.2
Magazine 10 18
Reload 1.5s 0.9s
Rate of fire 150 rounds/min 214 rounds/min
Starting ammo 3 of 10 10 of 10
Spread 0.03 0.0165

Total parts to max every line on this weapon:

Part Total
Metal Components 493
Plastic Components 269
Rubber Parts 130
Adhesive 79
Weapon Mods 40

Extended Mag is the obvious first purchase and fixes the weapon's only real flaw. As a guaranteed purchase rather than a loot gamble, this is one of the safest weapons in the game to invest parts into.