Stevens 94

General#

The Stevens 94 fires twelve pellets at 10 damage each. Everything connecting at point-blank range is 120 damage, which deletes any zombie in the game several times over.

Then you have one empty chamber and a reload. This is a weapon for the moment something comes around a corner at you, and nothing else.

Stats#

Stat Value
Class Shotgun
Ammunition 12 Gauge Shells
Damage 10 per projectile, 12 projectiles per shot (120 on a full hit)
Magazine 1
Rate of fire 43 rounds/min
Reload 1.4 seconds (per shell)
Starting ammo 0 of 1
Accuracy 0.15 spread (0.09 aimed)
Scoped No
Barricade damage 5

It arrives completely empty. Damage is per pellet, and pellets spread hard, so effective damage drops off very quickly with distance.

Getting One#

This gun cannot be bought or crafted. Chests are the only source. It is the least likely gun to appear in a Legendary chest, which is a deliberate reflection of how brutal it is up close.

Chance within the weapon category of each chest tier:

Common Chest Rare Chest Legendary Chest
1.7% 1.8% 1.2%

Modifications#

Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.

High Powered#

Tier Damage Cost
Stock 10 (120 full hit)
1 10.5 (126 full hit) 10 Metal Components, 6 Adhesive, 3 Weapon Mods
2 11 (132 full hit) 18 Metal Components, 10 Adhesive, 5 Weapon Mods
3 11.5 (138 full hit) 27 Metal Components, 15 Adhesive, 7 Weapon Mods

Fast Reload#

Tier Reload Cost
Stock 1.4s
1 1.29s 10 Metal Components, 6 Rubber Parts
2 1.18s 15 Metal Components, 4 Plastic Components, 10 Rubber Parts
3 1.06s 20 Metal Components, 10 Plastic Components, 14 Rubber Parts
4 0.95s 27 Metal Components, 15 Plastic Components, 20 Rubber Parts
5 0.84s 35 Metal Components, 20 Plastic Components, 27 Rubber Parts

Quick Fire#

Tier Rate of fire Cost
Stock 43 rounds/min
1 47 rounds/min 10 Metal Components, 5 Adhesive, 3 Weapon Mods
2 52 rounds/min 18 Metal Components, 5 Plastic Components, 9 Adhesive, 4 Weapon Mods
3 60 rounds/min 27 Metal Components, 8 Plastic Components, 13 Adhesive, 6 Weapon Mods

Ammo Bag#

Tier Starting ammo Cost
Stock 0 of 1
1 1 of 1 16 Metal Components, 9 Plastic Components, 4 Rubber Parts
2 1 of 1 (no change) 16 Metal Components, 9 Plastic Components, 4 Rubber Parts
3 1 of 1 (no change) 23 Metal Components, 13 Plastic Components, 6 Rubber Parts
4 1 of 1 (no change) 30 Metal Components, 17 Plastic Components, 8 Rubber Parts
5 1 of 1 (no change) 37 Metal Components, 22 Plastic Components, 11 Rubber Parts

Precision Sights#

Tier Spread Cost
Stock 0.15
1 12% tighter (0.132) 12 Metal Components, 5 Adhesive, 3 Weapon Mods
2 24% tighter (0.114) 22 Metal Components, 11 Plastic Components, 7 Adhesive, 4 Weapon Mods
3 36% tighter (0.096) 31 Metal Components, 14 Plastic Components, 9 Adhesive, 6 Weapon Mods
4 48% tighter (0.078) 40 Metal Components, 19 Plastic Components, 13 Adhesive, 8 Weapon Mods

Fully Upgraded#

Stat Stock Maxed
Damage 10 (120) 11.5 (138)
Reload 1.4s 0.84s
Rate of fire 43 rounds/min 60 rounds/min
Starting ammo 0 of 1 1 of 1
Spread 0.15 0.078

Total parts to max every line on this weapon:

Part Total
Metal Components 444
Plastic Components 176
Rubber Parts 110
Adhesive 92
Weapon Mods 49

There is no Extended Mag line, since a break action has nowhere to put a second shell. Ammo Bag and Fast Reload are the lines that matter: both address the same problem, which is that this gun spends most of its life unloaded.