General#
The Stevens 94 fires twelve pellets at 10 damage each. Everything connecting at point-blank range is 120 damage, which deletes any zombie in the game several times over.
Then you have one empty chamber and a reload. This is a weapon for the moment something comes around a corner at you, and nothing else.
Stats#
| Stat |
Value |
| Class |
Shotgun |
| Ammunition |
12 Gauge Shells |
| Damage |
10 per projectile, 12 projectiles per shot (120 on a full hit) |
| Magazine |
1 |
| Rate of fire |
43 rounds/min |
| Reload |
1.4 seconds (per shell) |
| Starting ammo |
0 of 1 |
| Accuracy |
0.15 spread (0.09 aimed) |
| Scoped |
No |
| Barricade damage |
5 |
It arrives completely empty. Damage is per pellet, and pellets spread hard, so effective damage drops off very quickly with distance.
Getting One#
This gun cannot be bought or crafted. Chests are the only source. It is the least likely gun to appear in a Legendary chest, which is a deliberate reflection of how brutal it is up close.
Chance within the weapon category of each chest tier:
| Common Chest |
Rare Chest |
Legendary Chest |
| 1.7% |
1.8% |
1.2% |
Modifications#
Bought in the lobby with parts, at the Upgrades NPC or with /upgrades. Tiers must be bought in order. See Weapon Upgrades for how parts are collected.
High Powered#
| Tier |
Damage |
Cost |
| Stock |
10 (120 full hit) |
|
| 1 |
10.5 (126 full hit) |
10 Metal Components, 6 Adhesive, 3 Weapon Mods |
| 2 |
11 (132 full hit) |
18 Metal Components, 10 Adhesive, 5 Weapon Mods |
| 3 |
11.5 (138 full hit) |
27 Metal Components, 15 Adhesive, 7 Weapon Mods |
Fast Reload#
| Tier |
Reload |
Cost |
| Stock |
1.4s |
|
| 1 |
1.29s |
10 Metal Components, 6 Rubber Parts |
| 2 |
1.18s |
15 Metal Components, 4 Plastic Components, 10 Rubber Parts |
| 3 |
1.06s |
20 Metal Components, 10 Plastic Components, 14 Rubber Parts |
| 4 |
0.95s |
27 Metal Components, 15 Plastic Components, 20 Rubber Parts |
| 5 |
0.84s |
35 Metal Components, 20 Plastic Components, 27 Rubber Parts |
Quick Fire#
| Tier |
Rate of fire |
Cost |
| Stock |
43 rounds/min |
|
| 1 |
47 rounds/min |
10 Metal Components, 5 Adhesive, 3 Weapon Mods |
| 2 |
52 rounds/min |
18 Metal Components, 5 Plastic Components, 9 Adhesive, 4 Weapon Mods |
| 3 |
60 rounds/min |
27 Metal Components, 8 Plastic Components, 13 Adhesive, 6 Weapon Mods |
Ammo Bag#
| Tier |
Starting ammo |
Cost |
| Stock |
0 of 1 |
|
| 1 |
1 of 1 |
16 Metal Components, 9 Plastic Components, 4 Rubber Parts |
| 2 |
1 of 1 (no change) |
16 Metal Components, 9 Plastic Components, 4 Rubber Parts |
| 3 |
1 of 1 (no change) |
23 Metal Components, 13 Plastic Components, 6 Rubber Parts |
| 4 |
1 of 1 (no change) |
30 Metal Components, 17 Plastic Components, 8 Rubber Parts |
| 5 |
1 of 1 (no change) |
37 Metal Components, 22 Plastic Components, 11 Rubber Parts |
Precision Sights#
| Tier |
Spread |
Cost |
| Stock |
0.15 |
|
| 1 |
12% tighter (0.132) |
12 Metal Components, 5 Adhesive, 3 Weapon Mods |
| 2 |
24% tighter (0.114) |
22 Metal Components, 11 Plastic Components, 7 Adhesive, 4 Weapon Mods |
| 3 |
36% tighter (0.096) |
31 Metal Components, 14 Plastic Components, 9 Adhesive, 6 Weapon Mods |
| 4 |
48% tighter (0.078) |
40 Metal Components, 19 Plastic Components, 13 Adhesive, 8 Weapon Mods |
Fully Upgraded#
| Stat |
Stock |
Maxed |
| Damage |
10 (120) |
11.5 (138) |
| Reload |
1.4s |
0.84s |
| Rate of fire |
43 rounds/min |
60 rounds/min |
| Starting ammo |
0 of 1 |
1 of 1 |
| Spread |
0.15 |
0.078 |
Total parts to max every line on this weapon:
| Part |
Total |
| Metal Components |
444 |
| Plastic Components |
176 |
| Rubber Parts |
110 |
| Adhesive |
92 |
| Weapon Mods |
49 |
There is no Extended Mag line, since a break action has nowhere to put a second shell. Ammo Bag and Fast Reload are the lines that matter: both address the same problem, which is that this gun spends most of its life unloaded.