Loot Chests

Loot chests

General#

Loot chests spawn at random floor spots throughout the mines, so there are no fixed locations to memorise. Each mine keeps a handful of chests alive at once, and an unopened chest relocates after two hours, so a chest you walked past is not there forever. Chests break once closed, and anything you leave inside is destroyed.

Every mine is split into sections that get richer the deeper you go. Each section holds 2 to 5 chests, and every chest rolls its contents independently:

Section Items Per Chest
First 3 to 5
Second 4 to 6
Third 5 to 7

The Redstone and Diamond mines have two sections; the rest have three.

Deeper sections do not just hand out more items. They roll larger stacks of the same materials, and they carry the higher-value reputation tokens.

What Else Turns Up#

Beyond ordinary materials, three things are worth watching for:

  • Clusters matching the mine, at roughly a 2.5% chance per item rolled. These trade with Sketchy Steve.
  • Reputation tokens, minted fresh when the chest fills, so their six hour expiry starts then. Do not sit on them.
  • Relics, rare themed gear and charms left behind by the old mines. These are the rarest thing in the pool, mostly under 1% per roll, and the deepest section of each mine holds a relic the shallow ones never drop.

Which reputation token a mine drops climbs with depth:

Mine Tokens
Coal Arrow Head
Copper Arrow Head, MRE
Iron MRE, Skull
Emerald Skull, Uranium Cell
Redstone Uranium Cell, Miners Helmet
Diamond Miners Helmet, Titanium Heart

Coal Mine#

Item Chance Shallow Deep
Coal 20% 4-10 12-24
Bone 14% 3-8 5-14
Arrow 12% 4-12 8-20
String 10% 2-6 2-6
Torch 10% 6-12 6-12
Bread 8% 2-4 2-4
Experience Bottle 4.8% 2-4 4-8
Bow 3.2% 1 1
Lingering Potion 3.2% 1 1
Iron Pickaxe 2.4% 1 1
Coal Block 2.4% 2-4 4-8
Golden Apple 1.2% 1 1-2

Copper Mine#

Item Chance Shallow Deep
Raw Copper 21.5% 4-10 12-28
Copper Ingot 15% 2-6 6-14
String 10.7% 3-8 3-8
Blaze Powder 8.6% 2-5 4-11
Bread 8.6% 2-4 2-4
Lightning Rod 6.4% 1-2 1-2
Experience Bottle 5.2% 2-4 4-8
Spyglass 3.4% 1 1
Lingering Potion 3.4% 1 1
Tipped Arrow 3.4% 6-12 6-12
Raw Copper Block 3% 2-4 4-8
Golden Apple 1.3% 1 1

Iron Mine#

Item Chance Shallow Deep
Raw Iron 23.3% 4-10 12-28
Iron Ingot 16.3% 2-6 6-14
Cooked Salmon 11.6% 2-5 2-5
Packed Ice 9.3% 4-10 4-10
Snowball 7% 8-16 8-16
Experience Bottle 5.6% 2-4 4-8
Blue Ice 4.7% 2-4 4-10
Shield 3.7% 1 1
Raw Iron Block 3.3% 2-4 4-8
Anvil 2.8% 1 1
Lingering Potion 2.8% 1 1
Golden Apple 1.4% 1 1

Emerald Mine#

Item Chance Shallow Deep
Emerald 24.2% 4-10 12-24
Glow Berries 14.5% 3-8 3-8
Slime Ball 14.5% 3-8 5-14
Moss Block 9.7% 4-12 4-12
Golden Carrot 9.7% 3-6 3-6
Experience Bottle 5.8% 2-4 4-8
Slime Block 4.8% 2-4 4-8
Verdant Froglight 3.9% 1-2 3-4
Emerald Block 2.9% 1-2 3-6
Golden Apple 1.5% 1 1

Redstone Mine#

Item Chance Shallow Deep
Redstone 21.8% 6-14 10-24
Gold Ingot 13.1% 3-8 5-12
Gunpowder 13.1% 3-8 5-12
Golden Carrot 8.7% 3-6 4-10
Gilded Blackstone 6.5% 3-8 3-8
Fire Charge 6.5% 2-5 2-5
Splash Potion 5.2% 1-2 1-2
Experience Bottle 5.2% 3-6 4-8
Gold Block 3.1% 1-3 2-4
Redstone Block 3.1% 2-5 3-8
Golden Apple 1.7% 1 1-2
Skeleton Skull 1.7% 1 none
Wither Skeleton Skull 0.9% 1 1

Diamond Mine#

Item Chance Shallow Deep
Diamond 21.5% 2-5 4-10
Lapis Lazuli 16.7% 6-14 10-24
Amethyst Shard 14.3% 4-10 6-14
Experience Bottle 9.5% 4-8 6-12
Golden Carrot 9.5% 4-8 4-8
Deepslate Diamond Ore 4.8% 1-3 2-5
Amethyst Block 4.8% 6-16 6-16
Pearlescent Froglight 3.8% 1-3 1-3
Lingering Potion 2.9% 1 1
Diamond Block 2.4% 1-2 2-4
Golden Apple 2.4% 1-2 1-2
Enchanted Golden Apple 1% 1 1

Chances are per item rolled and cover the ordinary materials only. Clusters, reputation tokens and relics come out of the same pool at the rates given further up.